![copybot secondlife copybot secondlife](https://assets.webinfcdn.net/thumbnails/280x202/s/secondlifecopybot.com.png)
If CopyBot copies your attachments, the attachments will be simple objects without any special functionality since they will not contain scripts, animations, etc. If CopyBot copies you, only your attachments can be transfered, not your shape, clothing, appearance.
![copybot secondlife copybot secondlife](https://slm-assets.secondlife.com/assets/19339413/view_large/summer.jpg)
textures (objects are textured but the CopyBot does not get the original textures)
![copybot secondlife copybot secondlife](http://www.neurolab-inc.com/blog/wp-content/uploads/2015/08/NeurolaB-Inc.-ORB-PRO-V.5-Poster-2017.png)
any object contents, including scripts, animations, sounds and textures fully textured objects attached to avatars in proximity Avatar shapes are not maintained when the CopyBot logs off, so can not be saved. The thief must log out of CopyBot and log in with the standard SecondLife client to pick up the object. The CopyBot client can not pick up the object. Note, this will not be successful in sims where object creation is disabled. If the target is an unattached object, the object is created 3 meters above the CopyBot avatar's head. Note that it does not get any clothing items - it only gains the baked texturing of the target avatar. If the target is an avatar, it gets the avatars shape and all prim attachments, which appear in the inventory of the CopyBot. The target of a copy operation can be another avatar, or a prim object. The CopyBot operates through commands IM'd to it by another avatar, and can only duplicate items in the direct vicinity, so its operator is likely to be close by. It is not designed to speak in vicinity and only responds to IMs. The avatar will first appear as the basic Ruth female avatar, until it copies the form of another avatar. The CopyBot client is a primitive SecondLife client. The creator of the new object will be that of the account used to log in with the custom client. Using this information, avatars and primitives can be duplicated and reconstructed by the client. This information includes descriptive information about primitive shapes, body shapes, baked avatar textures, and primitive textures. It intercepts and interprets communications from the Second Life server and the custom client. Heres some info I collected from a libsecondlife developer who was kind enough to answer my questions:ĬopyBot is a program written by libsecondlife to debug an open-source Second Life client API. Though it could be used to copy scripted objects like DoMoCo cars, but they wouldn't have the original scripts, but could be misrepresented as having such Folks like builders, hair designers, and furniture makers will have to be the most careful it seems. It's less capable than I had heard but still nasty. Here's simple info on how the thing works, what it can and cannot do, from a post in the Linden blog.